Oculus Quest gets hand tracking this week

Joanna Estrada
December 10, 2019

The functionality is now limited to "select first-party apps" (like the browser and Oculus TV) and the Home interfaces (like the Library and Store), but considering hand tracking wasn't even supposed to launch until next year, it's a nice early present.

You don't have to wait until 2020 to try Oculus Quest hand tracking, at least so long as you're willing to accept some limits.

First unveiled back in September, Oculus Quest's hand and finger tracking enables users to directly manipulate objects in a 3D environment with their hands, without the need for a controller.

"In this initial release, you can use your hands to navigate and interact within Quest's Home interfaces like Library and Store, plus in select first-party apps like the Oculus Browser and Oculus TV".

Luckily, if you don't like it, you can even switch between your hands and controllers with a new toggle within the Quest Home menu, as well as set the floor height for a stationary Guardian using only your hands.

Next week Oculus says it will begin rolling out access to handtracking for developers looking to make games and apps that don't require a controller according to The Verge. Last month, it added USB-C PC tethering for running more powerful Oculus Rift apps. It works using the Quest's built-in monochrome cameras - no external sensors required - and, all being well, has the potential to be a massive advancement for VR.

As for third-party experiences that leverage hand tracking, Oculus says it expects those will start to arrive next year. Some games are inherently going to demand controllers and the input methods they provide, but this is a big step for VR.

Other reports by Click Lancashire

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