BioShock in development at new 2K studio Cloud Chamber

Joanna Estrada
December 9, 2019

They definitely love their live services and microtransactions, but I'm hoping they see the value in BioShock's reputation and give them the Rockstar treatment where they're allowed to build a great single player game as long as there's also a money-generating live service in there too.

2K has announced the creation of a new studio, Cloud Chamber-news that is made considerably more exciting with the accompanying announcement that the studio is developing the next BioShock game.

Ken Schacter will act as Cloud Chamber's studio manager in Montreal, who has "extensive experience in development, production, technology and creative roles", and previously served as the general manager for Zynga in Toronto, as well as founded independent game developer and publisher Trapdoor.

A press release for the announcement notes that Cloud Chamber's Global Studio Head will be Kelley Gilmore (XCOM, Sid Meier's Civilization), marking the first woman-led development studio at 2K.

A statement from 2K president David Ismalier confirms that the main pillars of the series - powerful narrative and FPS gameplay - will return in its latest iteration. It will also still be a first-person shooter.

"Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking".

We first heard whispers of the Bioshock title in a Kotaku report in May 2018, with the title - codenamed "Parkside" - being worked on in highly secretive conditions. Be sure to check out IGN's review of BioShock: The Collection.

Indeed, if we get the kind of gripping single-player story that the franchise is known for, we may be looking at the seeds of one of the most exciting games to land in the next decade.

Jonathon Dornbush is a huge BioShock fan who can still remember reading IGN's original BioShock review and deciding to buy the game.

Other reports by Click Lancashire

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