Norman Reedus says Death Stranding will make you cry

Joanna Estrada
April 29, 2019

It's hard to tell a story in an open world game because you have to balance player freedom, freedom of movement, with the narrative. The player will be alone, there is solitude, but they'll be trying to connect.

"I'm putting that as a metaphor in the game", he elaborated.

In both the gameplay and story, "connection" will be key.

"I also threw in a really new idea", Kojima teased, although what he had to say didn't clarify what this new idea is.

Kojima has hinted at how players will somehow be connected in previous interviews, and Mads Mikkelsen shared what he knew about it in an interview past year, saying that it needs "collaboration from different people from different parts of the world".

Unfortunately, Kojima didn't provide an in-depth explanation on the matter, as he didn't want to make Death Stranding publisher Sony "unhappy" by divulging too many details before he had the go-ahead to do so. As such, I'm pretty sure that Kojima could very well debunk the PC rumours if his team did not plan on bringing it to our platform. "I don't want to be disconnected from Sony". There's a lot of cutscenes, and there's a lot of long cutscenes.

Norman Reedus says that players will cry when playing the game.

"It's a different way of thinking", according to Reedus. It's not like that.

Finally, Kojima-san said that he's hoping to show off more on the game in a month or so, but didn't go into any further details.

Hideo Kojima has revealed some new information on Death Stranding, his first major game after departing Konami, which is coming exclusively to the PS4. With this being the case, there's really no telling what kind of multiplayer features the PlayStation exclusive will contain, and just how it will be able to set itself apart from other titles insofar as its multiplayer elements are concerned.

Kojima also went on to talk about a hidden area in the game where you take control of a camera. You'll see Sam/Norman, and you can kind of move the camera to see around, and when you look at him he might do something like wink at you.

The two men have clearly fostered a relationship throughout this process, and it's entirely possible this contributed to the creation of a secret area in the game in which players are stepping into the shoes of Norman Reedus, rather than the game's hero, Sam. "You'll be a Norman fan". We're still none the wiser, but we'll take whatever we can get.

Other reports by Click Lancashire

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