Only 18% of game devs making games for next-gen platforms

Joanna Estrada
January 27, 2019

GDC executive vice president Simon Carless told Engadget the survey team added the unionization questions because developers were asking for them. Organized by UBM, GDC 2019 takes place March 18-22 at the Moscone Convention Center in San Francisco, California. And although the road ahead is still long, it's looking promising as a recent survey indicates about half of video game developers are now in favor of unionization. When asked whether they thought game industry workers should unionize, 47 percent said yes. Forty-seven percent of respondents said yes, game developers should unionize, while 16 percent said no and 26 percent said maybe. Only 21 percent of developers think a union is actually in the cards, while 39 percent said "maybe". The remaining 11 per cent said they didn't know. "Those who unionize will be shoved out of the way as companies hire those with fewer demands".

Furthermore, 60% of those surveyed stated that they are most interested on the PC platform, leaving behind each and every other console. In total, 59 percent of the 4,000 developers surveyed indicated that they had a negative opinion of how much money Valve is asking of them to use their service.

Other stores, such as GOG, Humble and Discord, were never responsible for more than 10 per cent revenue for most respondents. Another 27% also said "Probably not". This shows that Itch's open approach has likely attracted smaller indies who sell exclusively on it.

Steam's 70/30 revenue share came under scrutiny past year after Epic Games announced a store with an 88/12 split. Just 6 percent of respondents said yes.

"Take less revenue from sales and curate their store better for visibility for real games", wrote one participant when asked how Steam could do a better job in the future for developers and publishers. "More fostering of things like game jams and actual development communities to be created on the platform". Why would they? Everyone wants more money.

The survey found 44 percent of developers (from hobbyists to AAA) worked more than 40 hours per week on average. It also included a question about the maximum number of hours developers had worked in a single week over the past year.

Exclusively for upcoming unannounced platforms 2%.

N/A (Don't know at this time) 37%.

Other reports by Click Lancashire

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