Heroes of the Storm Progression 2.0 Is a Troubling Sign For Overwatch

Joanna Estrada
March 31, 2017

In addition to a slew of new content, update 2.0 will change the game's player progression system. My concern is that the Overwatch team at Blizzard will look at this Heroes of the Storm update and say "hey, that's a good idea". If you want, Gold can be spent to reroll loot chests. Each chest contains four randomized items including skins, mounts, banners, sprays, emojis, portraits, announcer packs, and heroes themselves. The two systems will be unified in that your player level is the sum of hero levels gained.

The biggest changes in Heroes of the Storm 2.0 largely revolve around the game's free-to-play systems. Previously characters were level capped at 20, and Blizzard admits that the XP curve in some of the later stages was unfairly brutal. "Whenever you gain a new Hero level, your overall Player Level will increase as well", the post reads. XP earned will now plateau at around the level 12 mark, allowing you to churn along endlessly without being hit with astronomically high barriers to the next character figure. Loot Chests can potentially include all now unlockable content within Heroes, except event exclusive content.

Shards. Build your own cosmetic items using shards from loot chests.

As players move up the ladder, they will get badges as proof of their milestones.

The separate player level has also been streamlined. Blizzard has much more to reveal as we head through the next few weeks, including a couple of new heroes and a new battleground.

Emojis. Express more in chats using thematic emoji both in and out of the game. You'll still primarily be earning gold through matches and quests, but this is now meant to be used nearly entirely for unlocking new characters.

Shards are also a new currency to enable players to forge cosmetic items.

Blizzard's MOBA title Heroes of the Storm is going to start looking a lot different next month.

Cassia is a range assassin who specializes against physical attackers. While Gold is still used to unlock new heroes, the currency system will include Gems, which will now act as real money.

Her abilities include a dashing flurry of strikes and a javelin toss that splits into two projectiles that fly out at 90 degrees from the point of impact.

Cassia's next ability is blinding light (W).

Valkyrie. Summon a Valkyrie that rushes to Cassia after 0.75 seconds and pulls the first enemy Hero hit to deal 190 damage, and stuns them for 0.5 seconds at the end of her path.

It's certainly not as radical as that "2.0" moniker would imply - although Blizzard stresses that the number represents Heroes' progress since launch, not the importance of this specific update.

Other reports by Click Lancashire

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