Google claims Stadia could overcome latency by predicting user inputs

Joanna Estrada
October 10, 2019

Confirmed titles include Destiny 2 and the PC version of Red Dead Redemption 2.

If that sounds impressive and possibly a little far fetched, you would be right on both counts, this claim is in regards to Stadia a few years from now.

Speaking to Edge magazine in Issue 338, Majd Bakar has said that "in a year or two", Stadia could potentially "have games running faster and feel more responsive in the cloud... regardless of how powerful the local machine is".

Among these technologies are "Negative Latency", the term Google uses to describe its large stream buffer, boosting frame rates on the server's side to compensate for slow down and an even algorithm that will predict which buttons you're likely to press next - all to make up for any latency introduced by your connection. But Google thinks it can achieve the reverse with Stadia, its upcoming games streaming service.

"[We're past] the old limits of 64 players and the hard problems of replication and keeping what you're seeing in sync with with what I'm seeing", Stadia's vice president of content Jade Raymond tells Edge, "We're exploring games with thousands and thousands of players at once". You were going to dodge but Google decided you were going to fire instead and you die because the AI is rubbish.

You also have to wonder how enjoyable games will be when you know the Stadia is playing as wingman for you.

Google Stadia won't be launching until November, but Google execs are already making some pretty bold statements about the company's new cloud gaming service.

Other reports by Click Lancashire

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