Hello Games' Sean Murray Advises Developers to Stay Quiet After Rough Launches

Joanna Estrada
Июля 11, 2019

He says he was "super happy to see that go out and it felt finished, but we were still talking about, 'Oh, there's so many things we wanted to do with this game.'" He adds "it's been fun to build on that, and say, 'You!"

Hello Games and Sean Murray have had a wild three years, as back in 2016 No Man's Sky released to very vocal criticism from the community regarding its content, with many feeling it underdelivered on the promises made before release. Judging by how radio silent Bioware has been on Anthem lately, I'm hoping that the studio has something significant up their sleeves for the biggest disappointment of 2019. That was really hard.

As Murray rightly comments, this isn't something new "You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its head space." .

Murray initially tried to do the same, he said, drafting blog post after blog post in order to explain Hello Games' decisions, but he knew that it wouldn't "hold any credibility" because of the game's public perception at the time.

Quietly working away ended up being the right way for Hello Games to do things, but it's definitely not a one-size-fits-all solution. Want to discuss a possible story?

There's a lesson to be learnt there, as games such as Fallout 76 and Anthem haven't just stumbled out of the starting block on their own sprint to live service glory, they've pretty much tripped over their own ambition with enough force to level a city when their faces hit the tarmac. At launch, it didn't even have co-op.

The listing for Beyond on the actual rating board doesn't divulge and any exciting or revealing information, but it does indicate that the Hello Games team is pushing the update through. Gamer, over there. You are not interested in playing a game about loneliness but you can own a freighter now. Even previous year, it was starting to show its potential. It had lost most of the players that picked it up at launch by the time this happened, though. And not talking to the press is easy, because I don't really enjoy it.

Recently, the world has seen a fair share of games suffer a similar fate. That middle ground it's found sounds more realistic for other developers, where players are informed but their expectations are managed.

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