Sony, Microsoft Agree to Co-Develop Streaming for Games, Content

Joanna Estrada
May 18, 2019

It's only hinted at, but it's an interesting business venture. But thanks to the partnership, Sony's streaming will get a lot better. What exactly do they have to gain?

"I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content", he added.

The Xbox consoles are stronger than PlayStation's, the Game Pass service is unbelievable, and the backward compatibility functionality is a huge reason to be an Xbox owner. That presumably includes PlayStation Now-the Sony game-streaming service launched in 2014 after Sony's 2012 acquisition of streaming company Gaikai-and PlayStation Vue, the company's Internet-based cable TV alternative.

In this console-gaming Shangri-La, the idea of a console game "exclusive" would disappear as Sony and Microsoft both publish their major franchises directly to a joint streaming service for everyone to enjoy.

The Xbox One X gives its users a huge number of games - more than 400 Xbox 360 games are available on the Microsoft system. In fact, the word "explore" appears no less than four times to describe the work the companies will be doing together in the short press statement describing their partnership. Microsoft will have also considered its position in light of these developments, especially Google's Stadia strategy.

Of course we've long-known that Sony didn't have the cloud infrastructure, despite its successful PlayStation Now service, to rival Microsoft or Google when things get serious in the cloud gaming space. Streaming games from the cloud brings the potential to tap into massive amounts of computing power in data centers.

I'm not sure if Microsoft went to Sony to help with their streaming or if Sony sought help from their competitor, but either way, Microsoft will be implementing their Azure technology to aid Sony in the upcoming "streaming battle". At least not for the near future but who knows where we'll be in 10 years from now. When Google begins its Stadia charm offensive, it's most likely going to point to the likes of the PS4 and Xbox One and their boxy bulk as being an unnecessary weight worth jettisoning.

Fragments from Asobo Studio is a HoloLens AR game.

Additionally, Sony and Microsoft said they will collaborate on semiconductors and artificial intelligence.

The Tokyo company Thursday announced plans to spend as much as 200 billion yen, or $1.8 billion dollars, buying back 4.8% of the company's stock through March 2020. We could see Sony make use of this technology to boost its own cloud services. Wait, Oculus recently went PC-less with its Quest VR headset. That's a grandiose theory, yes, but hey, go big or go home? Stay tuned for more information about what the two renowned companies will actually be cooking up in the cloud.

But what does this mean for gamers?

Other reports by Click Lancashire

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