Microsoft’s Xbox Live can soon work in any Android game

Joanna Estrada
March 15, 2019

"If you watch what we've done, especially with Minecraft, over the past few years we've taken Xbox Live to as many platforms as Minecraft is on as possible".

A GDC session description last month foreshadowed the expansion of Xbox Live, and it also included the Nintendo Switch console as one of the platforms set to become compatible with the service. Microsoft confirmed the plan to bring Xbox Live to iOS and Android via a new software development kit ahead of the big Game Developers Conference next week.

Microsoft wants to use its Azure services such as PlayFab, Xbox Live, and soon, Project xCloud, to help developers reach gamers wherever they are, on whatever device they want to use. For example, if you're playing a mobile game with a friend and the two of you aren't in the same room together, a developer could utilize this SDK to include a party chat feature, allowing you two to talk about the game in real-time. Microsoft didn't announce which partners (if any) would be using Xbox Live on mobile devices, however, and considering third-party support on Windows-based phones and tablets was pretty weak, it remains to be seen whether or not developers will actually use it.

By opening up Xbox Live to other platforms, Microsoft is accelerating the slow pivot from the online service being tied explicitly to a console and instead positioning it as a fabric for online gaming.

Rumors have been swirling for some time that Nintendo and Microsoft were up to "something" and while it was initially rumored that GamePass was headed to the Switch, Xbox Live integration may make a bit more sense.

Other reports by Click Lancashire

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