Twin Peaks VR announced by Showtime, Collider Games

Joanna Estrada
October 6, 2018

Proceeds from Festival of Disruption benefit the David Lynch Foundation, whose mission is reducing toxic stress and trauma among at-risk populations, including victims of domestic violence, veterans suffering from post-traumatic stress, and underserved urban youth, through the evidence-based Transcendental Meditation (TM) technique.

I'm not talking a replica of the fictional hamlet or a chance to win trips to the towns of Snoqualmie, North Bend, and Fall City, Washington (where the majority of the series was filmed). Starting out at Glastonbury Grove, Twin Peaks VR will take players through the curtain and into the Red Room - then, following in the footsteps of Special Agent Dale Cooper, they'll need to "try to make their way back into the life they left behind".

Twin Peaks VR will use story elements from Showtime's 2017 Twin Peaks: The Return, as well as the 1990s' two-season TV series Twin Peaks directed by David Lynch, and co-written by Lynch and Mark Frost.

David Lynch is taking his first step into virtual reality with Twin Peaks VR, an experience for HTC Vive and Oculus Rift.

Details about the game: users go on the trail of special agent Dale Cooper through the iconic places of all seasons. For those who have not been blessed by the greatness of Twin Peaks, this equates to a truly weird and, probably, terrifying VR experience. Multiple Academy Award-winning filmmaker Francis Ford Coppola will also give an audience Q&A after a screening of his 1996 film Jack starring Robin Williams. David Lynch will pitch-in on the final product, likely in an advisory role. Have you attended a previous Festival of Disruption?

The Red Room, for non-Twin Peaks fans, is like a horrifying, extra-dimensional space where characters are trapped in a nightmarish hellscape where people talk backwards and brain trees assault you.

Other reports by Click Lancashire

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